Available for Part-Time Roles

Mustafa
Doğukan Kıymet

AI Engineering student & Unity developer building the bridge between intelligent systems and interactive worlds.

Character Sheet · v2026
Level
02
Year at ATÜ
XP
3+
Years in Unity
Class
AI
DEV
Hybrid
Game Dev (Unity / C#)90%
AI / LLM Systems82%
Python & Backends78%
System Architecture74%
Narrative & Design85%

Projects

Game Dev

Nine Life
Nine Death

Top-down roguelite with 27 unique weapons, 12 passive abilities, and 9 distinct biomes. Built on a scalable modular weapon system with optimised procedural enemy spawning and balanced progression curves.

C#Unity
Play on itch.io →
AI Tool

Advanced RPG
Loot Engine

A hybrid D&D DM tool that fuses game mathematics with generative AI. Computes balanced item stats via rarity curves, then calls the Gemini API to generate unique lore, names, and flavour text.

PythonStreamlitGemini API
Try Live →
Simulation / AI

Mars Autonomous
Agent System

Agentic architecture making autonomous, goal-driven decisions inside a simulated space environment. Tested in a Mars scenario — earned 3rd place at the TUA: Astro Hackathon Adana.

UnityPythonOpenAI API
View on GitHub →
NLP / RAG

AI Video
Analyst

Web app that ingests long-form video content and instantly produces summaries and key takeaways. A RAG-powered Q&A layer lets users "chat" directly with any video's contents.

PythonStreamlitRAGNLP
Game Dev

Robby
Raccoon

Brackeys Game Jam entry. Procedural map generation, enemy FOV systems, and reactive AI behaviours — designed and shipped in under one week. Ranked 65th among 2,000+ entries.

C#Unity
Play on itch.io →
Image Processing

Adversarial Art
Protection Tool

Desktop app that embeds imperceptible adversarial noise into digital artwork to disrupt style-mimicry by generative AI models — conceptually aligned with Glaze and Nightshade.

PythonTensorFlowPyTorch
Unity Asset

Roguelike
Framework Asset

Modular Weapon & Passive System asset for Unity. Empowers designers to build deep RPG mechanics without touching code — built around ScriptableObjects for maximum reusability.

C#UnityScriptableObjects

Achievements

27th
Patch Notes v1.0 Game Jam
450+ entries
View →
65th
Brackeys Game Jam 2025.2
2,000+ entries
View →
609th
Brackeys Game Jam 2025.1
2,000+ entries
View →
744th
GMTK Game Jam 2024
7,500+ entries
View →
6115th
GMTK Game Jam 2025
9,500+ entries
View →
3rd
TUA: Astro Hackathon Adana
Autonomous Mars Agent System
Founder
University DnD & Board Games Club
President · Adana Alparslan Türkeş University

Skills

Game Development
Unity C# Gameplay Prog. FSM AI Procedural Gen. ScriptableObjects Visual Studio Enemy FOV Systems
AI / ML Engineering
Python TensorFlow PyTorch LLM Integration RAG Vector DBs NumPy / Pandas ROS Agentic Systems
Systems & Data
SQL / SQLite Neo4j ChromaDB REST APIs Git / GitHub C++ Java Streamlit

Experience

2026 — Current
Skyfect
Junior Game Developer

Building a Unity-based story-tracking tool to streamline narrative management pipelines for an in-development horror game. Responsible for system architecture, editor tooling, and integration with the existing production workflow.

2023 — Present
ATÜ · Adana
AI Engineering Student

Second year of a Bachelor's in Artificial Intelligence Engineering at Adana Alparslan Türkeş University. Coursework spans machine learning, deep learning, robotics (ROS), and database systems. In parallel, founded and leads the university's DnD & Board Games Club — growing it from scratch into an active campus community.

2021 — Present
Independent
Unity / C# Developer

Three years of self-directed game development: published multiple titles, competed in global game jams, and shipped reusable Unity assets. Built expertise in modular systems design, procedural generation, and AI gameplay programming through hands-on projects.

Get In Touch

Looking for a part-time role where I can apply C#, Python, and LLM integration skills — especially at the intersection of game development and AI.

~ $ whoami
mustafa.dogukan.kiymet
~ $ cat roles.txt
▸ AI Engineering Student
▸ Unity / C# Developer
▸ LLM Systems Builder
▸ DnD Club Founder & GM
~ $ cat status.txt
✓ Open to Part-Time Opportunities
Location : Adana, Turkey
Languages: Turkish (native), English (fluent)
Focus : Game Dev × AI Engineering
~ $